2.1.3
New pictures in the App Store. Same squishy math.
New in 2.0
The Learning Center.
- Pick a player on the home screen, then tap Learn.
- First time: a one-minute check finds your child's level in every skill. No wrong answers — it only places them.
- Pick a world. Your squishy puts on a costume and teaches out loud.
- Your child does every step: taps each apple, deals each pizza slice, fills the rocket tank a tenth at a time.
- Then five questions. Four right moves that skill up a level. 12 levels in every world.
- A wrong answer shows the working for that exact question. A lesson never moves a child down.
Nine worlds
Each world opens at the right age.
- Apple Orchard — counting and skip counting to 1,000. From 4.
- Balloon Fair — adding, up to 1,000. From 4.
- Building Site — shapes, sides, corners, solids, perimeter, area. From 4.
- Pirate Cove — taking away, up to 1,000. From 6.
- Chocolate Factory — fractions, halves to eighths. From 7.
- Cookie Bakery — times tables to 12 × 12. From 8.
- Mystery Manor — missing numbers, order of operations, equations with n. From 8.
- Rocket Range — decimals, tenths and hundredths. From 9.
- Pizza Party — dividing, facts to 144 ÷ 12. From 10.
- Younger kids see "When you're older" on the rest. Check again any time from the bottom of the shelf.
Screenshots
What it looks like.








More ways to practice
Games that use their levels.
- Story Trail: math as tiny stories, your squishy the hero. The app makes the numbers; Apple's on-device model or a built-in word bank picks the words.
- Flashcards: five right in a row steps up, three wrong steps down. After a miss, a hint says it another way (Apple Intelligence devices).
- Squishy Match: drag through squishies that add up to the number. 20 levels, Make 5 to Make 50. The −1 bubble takes one off.
- Temperature Chamber: slide Celsius or Fahrenheit, the other follows. Cold freezes your squishy, hot melts it.
- A small orange tag on a problem shows the level, and when the game pushes a little harder.
How to play the Trail Game
Roll. Solve. Hop.
- Pick one or two players. Each gets math for their own level.
- Roll the die. Tap it on your turn.
- Solve the problem. Right answer, hop that many spaces.
- Land on a star for bonus points.
- Reach the finish to win the level. The next trail is longer.
Squishies, coins and badges
Play to unlock.
- Fifteen squishies in ten colors, every one wobbly jelly.
- Coins from every right answer buy squishies and colors in the shop.
- 51 badges in eight ladders. Each pays bonus coins once.
- The Playroom: tap, tickle and dance with your squishy.
Squishy Pack (optional)
One purchase, $0.99.
- Opens 9 more squishies, 5 more colors and 15 tricks to buy with coins, plus 5,000 coins for every player.
- Behind a grown-up check. Restore Purchases is on the same card.
- Tricks are 2,000 coins each, per player, with an on/off switch. The ? in the Playroom shows how to do each one.
- Windy and Boo! use the microphone, only after a grown-up allows it. The app only measures how loud it is. Nothing is recorded or saved. Turn it off in Settings › Squishy Math › Microphone.
Made for families
Safe by design.
- No ads. No accounts. No tracking.
- Nothing leaves the device. The app has no internet connection of its own. Only Apple's App Store, for the one optional purchase.
- Big red confirm panels before stopping a game or deleting a player.
- Sound with a one-tap mute. Respects the silent switch.
Privacy policy: legal.mytombrown.com/squishy-math/privacy
Questions?